Flint Ironfinder Ranger Sergeant

Dwarf

Description:

Normal height for a dwarf. 51 years old, Braided Silver Beard, With Braided Steel-Blue Hair, eager looking but pale face 12th of Feastival Moons is his birthday.
Bennies, 2 carry over.
Recommended for Sgt by commander from Echer’Naught for actions in the breaking of the Siege on Bearheart.
Rank/XP: Heroic/76
Race: Dwarf
Agility: D10
Smarts: D10
Spirit: D4
Strength: D8
Vigor: D12 Max D12+5
Pace: 5
Parry: 7 (1)
Toughness: 11 (3) (13 for ranged hits)
Charisma: 0
Resource Die: d6 Current: d6
Skills: Climbing d4, Fighting d10, Investigation d6, Knowledge: battle d4, Knowledge; Builder Lore, Knowledge: Engineering d6, Knowledge (Metallurgy) d4, Lockpicking d6, Notice d8, Repair d8, riding d6, Shooting d8,Stealth d4, Streetwise d4, Survival d4, Throwing d6,

Edges:
Chosen of the horn (Novice- +1 Benny), Seasoned: +2 on any opposed Trait rolls to resist Flame or Darkness effects. Veteran: The Champion Edge. [They add +2 damage when attacking supernaturally evil and +2 toughness from supernaturally evil.]
Keeper of the Old Ways ( +2 to Repair, Notice, and Knowledge rolls on anything regarding metallurgy and mechanics.), Education, First Strike, Level Headed, Nerves of Steel (Ignore one point of wound penalties)
Stout; This dwarf can drink all night, and never gets sick. He gains +2 to resist Fatigue and +4 on opposed rolls during drinking contests. Furthermore, he gains +1 to Soak rolls.
Contact; Egon Ironreich
Contact: Rodebrecht Valrur
Contact Captain of the Sea Ranger
Command; Born of the Forge; Training (Stealth, climbing, and survival)

Hindrances:
Heroic (Major), Loyal (Minor), Obligation (Minor) (Grey Rangers)

Racial Abilities
Cannot Swim
Intestinal Fortitude (Use Vigor for Spirit vs. Fear/Intimidate/un-shake)
Low Light Vision
Slow: Pace 5
Stalwart
Stoic

Gear:

Replacement gear approved:
*Partial Chain +3 -2
*Medium Shield

  • Helmet, full
    White-Silver Dwarven Axe (Str.d8, AP 1)(Bought)
    Crossbow 15/30/60 2d6 AP2 w/Double-Bolt Mod, two shots before reload, reload takes a turn,
    Backpack, Bedroll, Flint & Steel, Metal Flask, Quiver of Bolts
    Quiver, Travel Clothing, Water skin, Whetstone, Ranger Cloak
    Horse w/gear
    Hammerbolt mod Crossbow 25/50/100 2d6
    2 AP 2, 8 shots
    before reload
    2 extra clips

Kytron the WarHorse w/gear from Kythros (Extra) (with plus on fighting)
Agility: d6, Smarts: d4(A) , Spirit: d6, Strength: d12 + 2, Vigor: d10, Fighting: d10, Notice: d6, Pace: 8, Parry: 7, Toughness 10 (Fleet-footed d8 run)(Kick:Str+d4)(Size +3)

Potion Boost Trait Agility w/raise

Defining Interests:
Blacksmithing, Builder Language, Lore; Military, Lore; History, Lore; Weapons

Languages:
Dwarven, Olaran, Fae, Galean, & Malakarian

Advances
1: Robust
2: Agility to d8
3: Shooting & fighting to d8
4: First Strike
5: Level Headed
6: Nerves of Steel
7: Robust
8: Agility to d10
9: Riding to d4
10: Stout
11. Knowledge battle from day in life; Command, Riding d6
12. Hold the Line, Fighting d10
13. Spirit to d6; Knowledge; Builder Lore to d4 from Day in life
14. Training (Stealth, climbing, and survival)

Bio:

From Hallardrin, Where I was working the iron and learning about the old ways.
Had seen others from Hallardrin move on to become Rangers and thought that that sounded like a good way to learn more about the world about us, and the Builders.
Son of Jonathan Ironfinder,
First true mission for the Grey Rangers was to deliver a message from Craig to Stahlheim, in the travel there my attention was brought to a mountain of a man that I later found to be called Grimjack the Ranger, the reason my attention was brought to him was a blast of fire from a big gargoyle that had a rider on it’s back, by the time I was able to reach Grimjack he had fallen from I guess the magics of the rider, but the rider seemed to think the storm would take care of killing Grimjack the rest of the way, I had seen Grimjack heave a stone mightily at the gargoyle and bounce it off the beast, I don’t think it caused any damage to the creature, but as I got to Grimjack he seemed to be in trouble and I gave him drink and aided him the best I could, (Not being skilled in healing, I think it was just the grace of the Silver Unicorn that saved him) He woke shortly after I gave him drink and had done all I could for him. together we got the farmers he had been out in this nastiness trying to rescue on in to the tunnels, where I let another messenger carry the message on toward Stahlheim as I started up tunnel with Grimjack, we soon came on another Ranger named Murvoth, he lead us down tunnel to check for storm damage in the lower tunnels, we got to a temple that they had cleared out before and we had the guards let us go in to check the lower levels of it where there was a river flowing through it, on the way down to that level we came to a point where we could go no further due to the water rising, it had already filled the level below us and was steadily moving on that level, so we retreated to the level above that and Murvoth and Grimjack stuffed a couple big stone statues down the stairs then Murvoth prayed and had a quake hit the ceiling above the stairs with a little guidance from me on where I felt would be the best place for something like that to do the best at sealing the water off. The quake was huge, I worried the it was bringing the ceiling down on us but it worked as well as I expected if not better from the look of things on the side we could see.we moved back to the temple entrance to find the guards had been knocked down and one knocked out, we gave aid to them then left to look for more trouble.

Re-assigned to long recon

Flint Ironfinder Ranger Sergeant

Shaintar_J&L_Defenders of Stahlheim KeithBailey